Hire iOS and Android developers
Swift · SwiftUI · Kotlin · Compose
Native engineers for the apps cross-platform cannot do well: hardware, background work, heavy graphics, and anything where the platform's own behaviour has to be exactly right.
Native is a deliberate decision, never a default. It costs more because you are staffing two platforms instead of one. It becomes the right decision when the app depends on things Flutter and React Native only reach through somebody else's plugin: Core Bluetooth, ARKit, background audio, CarPlay, widgets and live activities, HealthKit, precise camera control, on-device machine learning.
Our iOS engineers work in Swift and SwiftUI, with UIKit where an existing app demands it, structured concurrency instead of nested callbacks, and Swift Package Manager for dependencies. Our Android engineers work in Kotlin and Jetpack Compose with coroutines and Flow, Hilt for injection, Room for storage. Both sides know their platform's review and policy rules cold, which matters because that is where most launch delays actually originate.
The bench here is deliberately small, one engineer free at the moment, because we would rather keep two or three strong native people busy than advertise a pool we cannot back up when you call. Start dates typically sit a week or two out.
When native is the right call. Hardware or sensor integration is the product. Background execution has to be dependable. You need widgets, App Clips, Wear OS or watchOS. Performance or battery life is a feature customers notice. Or you already have a native codebase carrying years of investment.
When it is not. A content, booking or commerce app with custom design and no unusual hardware use will ship sooner and cost less on Flutter or React Native. We say so before anyone commits to two engineers.
Engagements normally start with one platform. Adding the second is a separate hire, and staging them a month apart reliably produces a better second app.
What they do
iOS in Swift and SwiftUI
New apps in SwiftUI with structured concurrency, or feature work inside existing UIKit codebases without proposing a rewrite.
Android in Kotlin and Compose
Jetpack Compose interfaces, coroutines and Flow, Hilt, Room, WorkManager and Material theming applied properly.
Hardware and sensors
Core Bluetooth and BLE, camera and AVFoundation, location and geofencing, HealthKit and Health Connect, NFC.
Platform extras
Widgets, live activities, App Clips, share extensions, watchOS and Wear OS, CarPlay and Android Auto.
Performance and battery
Instruments and Android Profiler work on launch time, memory, jank and battery drain, with budgets that hold in the pipeline.
Legacy modernisation
Objective-C to Swift and Java to Kotlin, incrementally, with tests around the parts you genuinely cannot afford to break.
Skills
Seniority & rates
Sample profiles
Engagement models
Hourly
For bursts of work and part-time needs. Minimum 40 hours. Time tracked in Hubstaff, reported weekly.
- Pay for logged hours only
- Scale up or down weekly
- Same senior engineer throughout
Dedicated monthly
One engineer, full-time, inside your team and your tools. Eight hours a day, five days, in your timezone window.
- 15-day risk-free trial
- Free replacement, no argument
- Daily stand-up, sprint reporting
- NDA + 100% IP assignment
How to hire
Name the platform feature that forces nativeDay 0
Bluetooth, background audio, CarPlay, a widget, on-device processing. If you cannot name one, our first answer will be to look at cross-platform instead.
Who is free, on which platform, and when48 h
The native bench is small, so we confirm exactly that inside 48 hours, along with an honest read on whether Flutter would serve the brief at half the cost.
Interview on the hard part2–4 days
Ask about background execution, or the last policy rejection they handled. Set a task if you want one. Nothing is billed and nobody is pushed on you.
A signed build with the real featureDays 1–15
TestFlight or the Play internal track inside two weeks, running the hardware or platform feature that made native necessary. That is the thing worth judging.
One platform first, then the secondOngoing
NDA and IP before the first commit, your developer accounts, your certificates. Add the second platform as a separate hire once the first has met real users.
FAQ
Do we need two engineers for iOS and Android?
For native, yes, one per platform. That is the honest cost, and it is why we ask whether your app really needs native before quoting two people. Plenty of teams start with one platform, learn from real users, and add the second three months later with better requirements.
When is native genuinely worth it over Flutter?
When the app leans on hardware, background execution, platform-specific surfaces such as widgets or CarPlay, or when performance and battery life are features customers would notice. Outside those cases, cross-platform wins on cost and calendar and we will say so.
Can they work on our existing Objective-C or Java app?
Yes. Both are still very much alive in codebases that earn money. The approach is incremental: new features in Swift or Kotlin, old code converted only where it is being changed anyway, tests added around whatever you cannot afford to break.
Your bench shows one engineer. What does that mean for a start date?
Typically one to two weeks out. We publish the real number rather than a comfortable one. If you need both platforms at once, say so early so the second hire can be planned into the next cycle rather than promised and missed.
Who owns the developer accounts and signing certificates?
You do, always. The engineer works inside your Apple Developer and Play Console accounts with the least access that makes the job possible, and certificates and keys stay with you when the engagement ends.
Tell us the role. Profiles in 48 hours.
No retainer to see CVs, and no invoice until the trial ends and you say yes.

