Native and cross-platform apps, shipped to both stores
We build apps for businesses that have a reason for one: bookings, field operations that happen away from a desk, loyalty and repeat ordering, or a product that only makes sense with a camera and a pocket.
We build apps for businesses that have a reason for one: bookings, field operations that happen away from a desk, loyalty and repeat ordering, or a product that only makes sense with a camera and a pocket.
Flutter and React Native cover most of that at a sensible price, because one codebase means one bug fixed once. We go native with Swift or Kotlin when the app leans hard on the camera, Bluetooth, background location or AR, and we put the trade-off in writing before you choose. Store submission, analytics and the first thirty days of crash monitoring are part of the build, not a change request.
App store optimisation is priced separately, because being found in the store is a different job from being good once installed.
Mobile Apps: what we do
Android & iOS app development
An app earns its cost when the phone is genuinely the right place for the job: bookings, field work away from a desk, loyalty and repeat ordering, or a product that needs a camera and a pocket. We design, build and submit for Android and iOS, put the cross-platform versus native decision in writing, and stay on for the first month after launch.
Cross-platform app development
Two native apps means paying for every feature twice, forever, and explaining to somebody why the Android version is three weeks behind. Flutter and React Native let one team ship to both stores from one codebase, at a quality most users cannot distinguish from native. We will tell you when that holds for your app and when it does not.
App store optimisation
Building the app is half the job. The other half is being found in two stores that rank things by different rules and give you three seconds to explain yourself. We research the terms people search, rewrite the listings for each store, test screenshots and icons, and run the review process. The number we report is installs, not rank.
Mobile, answered
Flutter, React Native or native?
One codebase is right for most business apps and roughly halves what you spend maintaining two. Native earns its cost when the app depends on heavy camera work, AR, Bluetooth peripherals or long-running background processing. We write down the reason for the recommendation so you can disagree with it.
How much does it cost to build an app?
Cross-platform builds start at $12,000 for a defined scope with a handful of screens and one integration. Native work, offline sync and anything with a custom backend are quoted after a discovery week, since those are the parts that decide the number.
How long does an app take to build?
Twelve to twenty weeks is typical from kickoff to store approval, including two to three weeks of review cycles you do not control. You get builds on TestFlight and Play internal testing from the third sprint, so nobody waits until the end to see it.
Do you handle App Store and Play Store submission?
Yes: developer accounts, listing copy, screenshots, the privacy and data-safety declarations, and the back-and-forth with reviewers when Apple asks a question. The accounts are registered in your company's name, not ours.
What happens after launch?
Thirty days of monitoring and bug fixes are included. After that, a maintenance retainer covers the two OS releases a year that break things, dependency and SDK upgrades, and small improvements. You can also hire the developers directly if you would rather run it in-house.
Tell us what is not working in mobile.
One reply from the person who would do the work, within a business day, including if we are the wrong fit.

