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NOIDA · CORPUS CHRISTI · AUCKLAND+91 92661 42805sam@knitinfotech.com
Mobile

Hire iOS and Android developers

Swift · SwiftUI · Kotlin · Compose

Native engineers for the apps cross-platform cannot do well: hardware, background work, heavy graphics, and anything where the platform's own behaviour has to be exactly right. Profiles can be supplied within 48 hours. Developer allocation and the start date depend on discussion and agreement.

Availability and start dates are confirmed after we review your requirements. Use the form to request profiles.

Roles & rates
SwiftKotlinCompose
$22Starting hourly rate
$2,900Starting monthly rate · 160 h

Published fees are starting rates. The proposal confirms the named engineer, required experience, responsibilities and final fee. Monthly rates reserve 160 hours; hourly engagements have a 40-hour minimum.

Get matched developer profiles

Tell us the role. Profiles within 48 hours; developer allocation and the start date are agreed after discussion.

Frontend
Next.js developer
React developer
Angular developer
Backend
Node.js developer
Python developer
Laravel / PHP developer
Full-stack (MERN)
Mobile
Flutter developer
React Native developer
iOS / Android native
CMS · Ecom
WordPress developer
Shopify developer
Magento developer
HubSpot / CRM developer
AI · Cloud
AI / LLM engineer
Automation (n8n) engineer
DevOps / Cloud engineer
Design · QA
UI/UX designer
QA automation engineer
1 selected
Full-time monthly (160 h)
Part-time (80 h)
Hourly (min 40 h)
Dedicated pod (3–6 people)
Within 2 weeks
This month
Next quarter

Both optional, we will suggest a model if you are unsure.

Scope, fees and any NDA terms are agreed before the work starts. Privacy Policy

Native is a deliberate decision, never a default. It costs more because you are staffing two platforms instead of one. It becomes the right decision when the app depends on things Flutter and React Native only reach through somebody else's plugin: Core Bluetooth, ARKit, background audio, CarPlay, widgets and live activities, HealthKit, precise camera control, on-device machine learning.

Our iOS engineers work in Swift and SwiftUI, with UIKit where an existing app demands it, structured concurrency instead of nested callbacks, and Swift Package Manager for dependencies. Our Android engineers work in Kotlin and Jetpack Compose with coroutines and Flow, Hilt for injection, Room for storage. Both sides know their platform's review and policy rules cold, which matters because that is where most launch delays actually originate.

The bench here is deliberately small, one engineer free at the moment, because we would rather keep two or three strong native people busy than advertise a pool we cannot back up when you call. Developer allocation and the start date are agreed after discussion.

When native is the right call. Hardware or sensor integration is the product. Background execution has to be dependable. You need widgets, App Clips, Wear OS or watchOS. Performance or battery life is a feature customers notice. Or you already have a native codebase carrying years of investment.

When it is not. A content, booking or commerce app with custom design and no unusual hardware use will ship sooner and cost less on Flutter or React Native. We say so before anyone commits to two engineers.

Engagements normally start with one platform. Adding the second is a separate hire, and staging them a month apart reliably produces a better second app.

Scope

What they do

iOS in Swift and SwiftUI

New apps in SwiftUI with structured concurrency, or feature work inside existing UIKit codebases without proposing a rewrite.

Android in Kotlin and Compose

Jetpack Compose interfaces, coroutines and Flow, Hilt, Room, WorkManager and Material theming applied properly.

Hardware and sensors

Core Bluetooth and BLE, camera and AVFoundation, location and geofencing, HealthKit and Health Connect, NFC.

Platform extras

Widgets, live activities, App Clips, share extensions, watchOS and Wear OS, CarPlay and Android Auto.

Performance and battery

Instruments and Android Profiler work on launch time, memory, jank and battery drain, with budgets that hold in the pipeline.

Legacy modernisation

Objective-C to Swift and Java to Kotlin, incrementally, with tests around the parts you genuinely cannot afford to break.

Skills matrix

Skills

iOSSwift, SwiftUI, UIKit, async and await, Combine, Swift Package Manager, XCTest
AndroidKotlin, Jetpack Compose, coroutines and Flow, Hilt, Room, WorkManager, Gradle KTS
ArchitectureMVVM and unidirectional data flow, modularised builds, dependency injection, feature flags
HardwareCore Bluetooth and BLE, AVFoundation and CameraX, location services, NFC, biometrics
Data & syncCore Data and SwiftData, Room, SQLite, background sync and conflict handling
ReleaseFastlane, App Store Connect, Play Console, staged rollouts, crash and ANR triage
PolicyApp Review guidelines, Play policy, privacy manifests, data-safety declarations, ATT
Levels

Seniority & rates

Mid-level · 3–5 yrsBuilds features in an existing native app with review on architecture and platform APIs. The proposal confirms the required experience and final rate.
Senior · 5–8 yrsOwns one platform end to end, handles review and policy correspondence, sets performance budgets. The rate on this page.
Lead · 8+ yrsDesigns a modular multi-team codebase, keeps iOS and Android in parity, mentors both sides. Architecture and lead responsibilities are scoped before quoting.
Engagement

Engagement models

Hourly

From $22/hour

For bursts of work and part-time needs. Minimum 40 hours. Time tracked in Hubstaff, reported weekly.

  • Pay for logged hours only
  • Scale up or down weekly
  • Same senior engineer throughout
Start hourly
Most chosen

Dedicated monthly

From $2,900/month · 160 h

One engineer, full-time, inside your team and your tools. Working days and collaboration hours are agreed before onboarding.

  • Defined onboarding plan
  • Replacement terms in the proposal
  • Daily stand-up, sprint reporting
  • NDA and IP terms in the signed agreement
Request profiles
How it works

How to hire

01

Name the platform feature that forces nativeDay 0

Bluetooth, background audio, CarPlay, a widget, on-device processing. If you cannot name one, our first answer will be to look at cross-platform instead.

02

Who is free, on which platform, and when48 h

Profiles can be supplied within 48 hours. We review the native platform requirements and discuss whether a cross-platform approach suits the scope. Allocation and the start date are agreed separately.

03

Interview on the hard part2–4 days

Ask about background execution, or the last policy rejection they handled. Set a task if you want one. Assessment scope and any work are agreed before starting.

04

A signed build with the real featureDays 1–15

TestFlight or the Play internal track inside two weeks, running the hardware or platform feature that made native necessary. That is the thing worth judging.

05

One platform first, then the secondOngoing

NDA and IP before the first commit, your developer accounts, your certificates. Add the second platform as a separate hire once the first has met real users.

Questions

FAQ

Do we need two engineers for iOS and Android?

For native, yes, one per platform. That is the honest cost, and it is why we ask whether your app really needs native before quoting two people. Plenty of teams start with one platform, learn from real users, and add the second three months later with better requirements.

When is native genuinely worth it over Flutter?

When the app leans on hardware, background execution, platform-specific surfaces such as widgets or CarPlay, or when performance and battery life are features customers would notice. Outside those cases, cross-platform wins on cost and calendar and we will say so.

Can they work on our existing Objective-C or Java app?

Yes. Both are still very much alive in codebases that earn money. The approach is incremental: new features in Swift or Kotlin, old code converted only where it is being changed anyway, tests added around whatever you cannot afford to break.

Your bench shows one engineer. What does that mean for a start date?

Typically one to two weeks out. We publish the real number rather than a comfortable one. If you need both platforms at once, say so early so the second hire can be planned into the next cycle rather than promised and missed.

Who owns the developer accounts and signing certificates?

You do, always. The engineer works inside your Apple Developer and Play Console accounts with the least access that makes the job possible, and certificates and keys stay with you when the engagement ends.

Tell us the role. Profiles in 48 hours.

Describe the role, required skills and first deliverables so we can match the enquiry to your project. Profiles can be supplied within 48 hours. Developer allocation and the start date depend on discussion and agreement.

Request developer profiles
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